So another week and 2 more good animation exercises for the show reel. After we had a master class he made it aparntly that walk cycles are pretty boring even if its a quadruped or your new to animation. Its always beter to have the character walking to an object or in some way show how it can be used (unless its games in which case cycles are usualy fine).
So the first excersize was just to have the character pick up a coin. Sounds simple but we are getting into acting now, so the body mechanics are pretty apparent but it provides lots of differnt ways to make yours a little more personalisd if you can put emotion into the character. So how the character reacts when he see the coin, or after hes picked it up, Nervous? happy? sneaky? confident? regretfull? lots of differnt paths to be taken.
The next one is all about how characters act to each other. Its basically 2 people on a bench, they are the only guidlines, one person can already be sitting and another joins, or how ever you want it. Then show some kind of interaction and how the characters play off to each other. For instance a well dressed man reading the news paper gets joined by a young teenager listening to loud heavy metal. Or a young girl who has a crush on a guy, or visa versa. This one can be completly unique, after watching a few myself we wrote down plenty of diffent endings that could have happend to each of the stories, i expect mine to last about 8 seconds.
Looking forward to uploading my video soon and see what you guys think.
About 70% follows the development of my short animated films , and the other 30% the insperational and interesting animation and art resources I use for my own progression.
Showing posts with label Curtis Leblanc. Show all posts
Showing posts with label Curtis Leblanc. Show all posts
Saturday, 22 October 2011
Tuesday, 11 October 2011
Curtis' animation work update
So I'm a little annoyed as my usb wireless dongle decided to play up,
making me miss the animation mentor. So it looks like I'l just have to
watch the re-run when it comes out in a couple weeks. you guys can find
it here at http://www.animationmentor.com/webinar/fight-webinar/
But moving forwards, Character animation classes started properly again this week, this time going over sneaks, and the characterisation of walks. Which feels like a comfortable step forwards from all the basic walk run and jump cycles we do for basic animation practise. Of course these still being some sort of walk cycle its all covered really well by Richard Williams, as shown here:
Again i haven't found any book more use full then his. its great stuff for 3d animators not just 2d, tons of the principals he shows still apply and the poses like you see here are really strong and excellent to study. Why try and figure out the timing yourself when you can see the standard mould then tweak and adjust to add some character and test things out from there.
I then got introduced the the animation test that is given to new animators at Framstore and i think The Mill too. This is the pillars exercise. its where you have to animate one character (usually without arms) from one block on one side to hop along pillars or stepping stones to get to the other side, usually about 3 no less then that.
Its an interesting exercise with lots of focus on how the character is using its weight. I'm really looking to nail this one as its a little bit more difficult and i know we are going to have a 3 hour test on it later.
But moving forwards, Character animation classes started properly again this week, this time going over sneaks, and the characterisation of walks. Which feels like a comfortable step forwards from all the basic walk run and jump cycles we do for basic animation practise. Of course these still being some sort of walk cycle its all covered really well by Richard Williams, as shown here:
Again i haven't found any book more use full then his. its great stuff for 3d animators not just 2d, tons of the principals he shows still apply and the poses like you see here are really strong and excellent to study. Why try and figure out the timing yourself when you can see the standard mould then tweak and adjust to add some character and test things out from there.
I then got introduced the the animation test that is given to new animators at Framstore and i think The Mill too. This is the pillars exercise. its where you have to animate one character (usually without arms) from one block on one side to hop along pillars or stepping stones to get to the other side, usually about 3 no less then that.
Its an interesting exercise with lots of focus on how the character is using its weight. I'm really looking to nail this one as its a little bit more difficult and i know we are going to have a 3 hour test on it later.
Subscribe to:
Posts (Atom)