Basically i am 100% sure i need at least one other modeler on my team as i really want to be able to focus my time on the animation, but that's not to say i Can not help out with prop extras. Seems at the moment it could be me (dedicated animator), a dedicated rigger, and a dedicated modeler. We all seem to be interested in a style which we can adapt for our short film. Can't name them yet as it is early days, but hopefully soon.
Keeping a close eye on the french students from Gobelins is a great idea to see what the competitions like, but also an interesting look at the style in allot french animation. of course there is the well known Octopodi that became academy award nominated, which would be an absolute dream for students. But Gobelins spit out many great films like that every year.
Talks are still going on about story line, hopefully the basics can be settled soon so we can get a head start on asset modeling and animation tests. Hand painted textures are looking like a likely method to our stylised look, but can't give away too much yet.
for now, check out this great animation that we all remembered and admired, and the environment relates closes to my idea.
While i was digging up that video i also found a fantastic old favourite of mine. More experimental then usual western story driven films but still has a lot to keep the viewers attention. Love the unsettling and un-hinging effects it puts towards the audience.
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